Interface: TriggerVolumeAfterEvents
Event streams emitted by a trigger volume.
Properties
enter
readonlyenter:TriggerSignal<TriggerEntityEvent>
Fires when a player enters the sampled volume.
leave
readonlyleave:TriggerSignal<TriggerEntityEvent>
Fires when a player leaves the sampled volume.
tick
readonlytick:TriggerSignal<TriggerTickEvent>
Fires after each membership sample.