Event-driven
Subscribe to world events and keep game behavior next to the scenario it implements.
React to events, schedule work, and control the world through a Bedrock-inspired API without building a separate mod for every mechanic.
world.afterEvents.playerJoin.subscribe((event) => {
event.player.sendMessage('Ready to script.');
});One runtime, clear boundaries
Subscribe to world events and keep game behavior next to the scenario it implements.
Shared concepts and synchronized examples without duplicating the documentation tree.
JSDoc and Python docstrings turn the public declarations into a navigable API section on every build.