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QSJavaScript + Python for Minecraft

Write server logic as scripts

React to events, schedule work, and control the world through a Bedrock-inspired API without building a separate mod for every mechanic.

Bedrock-shaped APITwo script languagesGenerated reference
welcome.js
world.afterEvents.playerJoin.subscribe((event) => {
  event.player.sendMessage('Ready to script.');
});
ScriptRunner ready · tick 2481

One runtime, clear boundaries

From first event to complete API reference

01

Event-driven

Subscribe to world events and keep game behavior next to the scenario it implements.

02

JavaScript and Python

Shared concepts and synchronized examples without duplicating the documentation tree.

03

Reference from the contract

JSDoc and Python docstrings turn the public declarations into a navigable API section on every build.