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Protocol: WorldBeforeEvents

Synchronous, cancelable world event streams.

class WorldBeforeEvents(Protocol)

Related API: EntityHurtBeforeEventSignal, PlayerBreakBlockBeforeEventSignal

Properties

entity_hurt

@property
def entity_hurt(self) -> EntityHurtBeforeEventSignal:

Fire before damage is applied to an entity.

Related API: EntityHurtBeforeEventSignal

player_break_block

@property
def player_break_block(self) -> PlayerBreakBlockBeforeEventSignal:

Fire before a player breaks a block.

Related API: PlayerBreakBlockBeforeEventSignal